![]() Well, complain as you will, I have yet to play a game with great graphics in this generation that was anywhere near as skull-fuckingly atrocious as this game. Sometimes people worry that we care too much about graphics, at the cost of other areas of development. Reading little snippets of the video game market in the past make me feel a bit better about our current state of affairs. It’s a shame that there is only an incredibly terrible game underneath those graphics – which aren’t even that good, even by SNES standards. ![]() ![]() They were really hyped up, apparently, so much so that one magazine gave this buzzing fly-ridden pile a 90%. The pre-rendered graphics were clearly the focus of development time. Multiplayer involves the first player using the crappy one character, and the second player choosing one of the bosses, who do more damage and take more damage to kill. The AI spams the same move over and over and does more damage than you. There are only six other characters, who you fight in the same order. The more you know.īender would beat the shit out of either of these assholes. It turns out it was intentional, and it was included in Super Street Fighter 2 Turbo HD Remix (longest game name ever? Quite possibly) for projectiles. I find this terribly annoying, and I always thought it was lag. What I do know is that there is a peculiar slowdown when hard attacks land – similar to that in SF2 when a projectile lands. I don’t really know much about Samurai Shodown as a series, or the various spinoffs and related series from the same publisher, SNK – they did the various other big fighters like Art of Fighting and Garou: MOTW and King of Fighters and what have you. I was not expecting to enjoy this game as much as I did, though, so now I feel a bit better. ![]() Unfortunately, I’ve managed to draw an assortment of games in the letter S that narrowly avoid all the Street Fighter games, even though I dearly love Street Fighter. All in all it reminds me a lot of Street Fighter II in its various iterations. It’s got a pretty high damage output, and simple combos. It’s pretty plainly in the Street Fighter tradition, with weapon attacks and kicks, three of each, and special moves executed with the same controller inputs. Samurai Shodown kinda looks like a platformer, but it turns out it’s a pretty solid fighting game worthy of the successors it spawned. Mitsurugi from Soul Calibur is pretty obviously inspired by this dude. ![]()
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